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Now access the computer marked with the arrow on the left in the screenshot above and select the correct location. Look at the corresponding part of the map and memorize it. If you are having problems, the clock should not show more than T+3:00. So take a look at the clock and then figure out the ship’s location on the map. The map shows you where the ship should be based on the time. On the right side of the room, you can notice a computer, a map, and a clock, as shown in the following screenshot. Escape Academy Breakout Recombobulate Yourself Puzzle Solution Let’s see what we can do about this and get closer to completing Escape Academy The Breakout escape room. Then Quanty, the supercomputer that is helping you, informs you that the ship is on the move and you need the new coordinates to maintain the connection. So, again, use the radio to communicate the answer. Then you have to tell the Headmaster on which deck she can find the computer terminal to answer the follow-up question.Īs you can see in the blueprints and the image above, the answer is 02. #Dying light total security walktrhough code#So to answer the Headmaster asking you if the computer terminal is on the first deck, you have to input the 10-10 code for Negative/No in the radio. To do this, you must first check the blueprint book left of the desk, more precisely under two lamps.Ī quick sweep of the blueprints, and you’ll find a computer icon on deck 02, as shown in the next image. ![]() Now that the turret is disabled, the next step for the Escape Academy Breakout level is to help the Headmaster find a computer terminal. #Dying light total security walktrhough how to#How To Find The Computer Terminal In Escape Academy The Breakout Input it into the radio to disable the turret. ![]() On the right of the monitor, you can see six D‘s, which, if you say it fast, sounds a lot like sixty ( 60). On the left of the monitor, you can see a bone and -b, which of course, means one ( 1). #Dying light total security walktrhough serial number#To find out the serial number take a look at the upper right monitor. Now answer the Headmaster through the radio on the desk by inputting the code 10-4.Īs the Headmaster advances, she is stopped by a turret which she can disable if you send her the serial number. But first, take a look at the piece of paper on the right side of the desk. You can do this from the desk with the chair in front of it. The first thing you want to do upon starting Escape Academy The Breakout level is to make contact with the Headmaster, which is now inside the prison ship. ![]() How To Solve Make Contact And Disable The Turret Puzzles In Escape Academy Breakout You’ll have to help rescue Eel by solving tricky puzzles inside this room, so let’s get to it. Then go through the highlighted door on the left, where the Headmaster will debrief you for the upcoming level. ![]() You can start Escape Academy The Breakout escape room by first going to The Headmaster’s Office using your map. Escape Academy Breakout Walkthrough – How To Complete The Escape Room Also, don’t forget to avoid using hints if you don’t want to lower your grade.Ĭonsidering that the Escape Academy Breakout level is quite hard, you should check the following guide where you can find solutions for all the puzzles you’ll have to solve. You have a time limit of 25 minutes for the Escape Academy Breakout escape room, and to get a good grade, you have to move as fast as possible. In Escape Academy The Breakout, you’ll have to help rescue Eel Barnes from a high-security prison ship in the video game developed by Coin Crew Games. The order in which you complete the previous two escape rooms doesn’t matter. Escape Academy The Breakout is the fifth level you’ll unlock after completing Escape Artist we covered in this walkthrough and, of course, Under Pressure which we also explained in depth in this guide. ![]()
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